Question regarding supported_archs noarch

Jason Liu jasonliu at
Thu Jan 13 17:12:32 UTC 2022

Hi all,

A hopefully quick and simple question regarding 'supported_archs noarch'.
Is 'noarch' meant to specify that the build itself isn't supposed to be
architecture-specific, or does it mean that the final output products are
not architecture-specific?

I have a subport that basically runs through the entire build, including
compiling the source code, but then in the end simply throws away those
compiled objects, and the only files that are retained (i.e. staged into
destroot) are the game data files, which are basically just a bunch of text
files and images (which are not architecture-specific). It seems that the
upstream developers wrote the makefiles this way because some of the game
data files get generated during the compile process, and they never
bothered to cleanly split off the generating of the game data files into a
separate makefile that can be run by itself.

Jason Liu
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