[MacPorts] #63033: Notes on Godot 3.3.2 and legacy OS's.

MacPorts noreply at macports.org
Mon Nov 15 01:43:30 UTC 2021


#63033: Notes on Godot 3.3.2 and legacy OS's.
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  Reporter:  Wowfunhappy            |      Owner:  jasonliu--
      Type:  enhancement            |     Status:  assigned
  Priority:  Low                    |  Milestone:
 Component:  ports                  |    Version:  2.7.1
Resolution:                         |   Keywords:
      Port:  godot macports-libcxx  |
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Comment (by kencu):

 The problem I saw with the general unrestricted use of your appkit
 redefines loose in LegacySupport was that every piece of software that
 ever tested for something to be defined, or tested if a given function
 existed, or tested if a window responds to a given selector, or ... did
 any kind of workaround at all in it for older systems support (and that is
 quite a lot of Apple-related software) ... was at risk of being very
 affected by your refines in a way that I found very hard to predict.

 Now how much that would or would not happen? Who knows? But that was the
 reason for caution, at the time.

 Now, I have retired all my older Darwin systems and converted them all to
 Debian or Ubunt, and even the PowerPC G5s can run qt5.13 and all the
 software that needs it. My Intel systems all run Ubuntu 21.10 at present.
 So I am not in this game of trying to make these older systems run
 smoothly, and you can feel free to go ahead with getting your changes into
 LegacySupport as you wish, if Chris will accept them.

-- 
Ticket URL: <https://trac.macports.org/ticket/63033#comment:14>
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