[MacPorts] #63543: Failed to Parse File When Syncing with macports tree

MacPorts noreply at macports.org
Tue Sep 28 23:53:06 UTC 2021


#63543: Failed to Parse File When Syncing with macports tree
--------------------+--------------------
 Reporter:  RobK88  |      Owner:  (none)
     Type:  defect  |     Status:  new
 Priority:  Normal  |  Milestone:
Component:  ports   |    Version:  2.7.1
 Keywords:  godot   |       Port:  lion
--------------------+--------------------
 When I run sync with the macports tree using selfupdate, I get a strange
 message:


 {{{
 Warning: Failed to open old entry for games/godot, making a new one
 Adding port games/godot
 Failed to parse file games/godot/Portfile with subport 'godot-3.2': can't
 read "clang_version": no such variable
 }}}

 Is there a problem with the macports tree?
 Or is this just a lion specific quirk?

-- 
Ticket URL: <https://trac.macports.org/ticket/63543>
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