[MacPorts] #63543: Failed to Parse File When Syncing with macports tree
MacPorts
noreply at macports.org
Tue Sep 28 23:53:06 UTC 2021
#63543: Failed to Parse File When Syncing with macports tree
--------------------+--------------------
Reporter: RobK88 | Owner: (none)
Type: defect | Status: new
Priority: Normal | Milestone:
Component: ports | Version: 2.7.1
Keywords: godot | Port: lion
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When I run sync with the macports tree using selfupdate, I get a strange
message:
{{{
Warning: Failed to open old entry for games/godot, making a new one
Adding port games/godot
Failed to parse file games/godot/Portfile with subport 'godot-3.2': can't
read "clang_version": no such variable
}}}
Is there a problem with the macports tree?
Or is this just a lion specific quirk?
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Ticket URL: <https://trac.macports.org/ticket/63543>
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