[MacPorts] #65194: godot doesn't use the right compiler
MacPorts
noreply at macports.org
Wed May 18 18:00:57 UTC 2022
#65194: godot doesn't use the right compiler
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Reporter: jmroot | Owner: jasonliu--
Type: defect | Status: assigned
Priority: Normal | Milestone:
Component: ports | Version:
Keywords: | Port: godot
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For example:
https://build.macports.org/builders/ports-10.9_x86_64-builder/builds/188222/steps
/install-port/logs/stdio
It's running simply `clang++`. It looks like clang-14 may need to be added
to the list of known compilers, although TBH I don't understand the
purpose of having all those variants rather than just setting
`compiler.cxx_standard 2014` (or whatever) and using whatever
`configure.compiler` ends up being. At the very least, it needs to be made
able to cope with new clang versions existing.
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Ticket URL: <https://trac.macports.org/ticket/65194>
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