[MacPorts] #65194: godot doesn't use the right compiler

MacPorts noreply at macports.org
Wed May 18 18:00:57 UTC 2022


#65194: godot doesn't use the right compiler
--------------------+------------------------
 Reporter:  jmroot  |      Owner:  jasonliu--
     Type:  defect  |     Status:  assigned
 Priority:  Normal  |  Milestone:
Component:  ports   |    Version:
 Keywords:          |       Port:  godot
--------------------+------------------------
 For example:
 https://build.macports.org/builders/ports-10.9_x86_64-builder/builds/188222/steps
 /install-port/logs/stdio

 It's running simply `clang++`. It looks like clang-14 may need to be added
 to the list of known compilers, although TBH I don't understand the
 purpose of having all those variants rather than just setting
 `compiler.cxx_standard 2014` (or whatever) and using whatever
 `configure.compiler` ends up being. At the very least, it needs to be made
 able to cope with new clang versions existing.

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Ticket URL: <https://trac.macports.org/ticket/65194>
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