[MacPorts] #65194: godot doesn't use the right compiler

MacPorts noreply at macports.org
Fri May 20 04:35:40 UTC 2022


#65194: godot doesn't use the right compiler
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  Reporter:  jmroot  |      Owner:  jasonliu--
      Type:  defect  |     Status:  assigned
  Priority:  Normal  |  Milestone:
 Component:  ports   |    Version:
Resolution:          |   Keywords:
      Port:  godot   |
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Comment (by jasonliu--):

 The purpose of having all those clang variants is due to the way the Godot
 devs have written the SCons file. They actually hard-code a clang version
 to look for on the system, and unfortunately, I don't think they're
 willing to change how they currently do it to accommodate a generic clang
 compiler. Perhaps it's due to some limitation in SCons, or just the
 developers' preference.

 I'm currently halfway across the world from home, and my computing
 resources are somewhat limited here at the moment, so I'll add the new
 clang variants when I return home next week.

 Speaking of clang-14, why is the godot port trying to compile using clang
 14 anyway? Was this recently set as MacPorts' default clang version or
 something? As far as I can remember, I wrote the Portfile in such a way
 that if no clang variant is set, the build should simply use whatever is
 currently set as MacPorts' default clang version number.

-- 
Ticket URL: <https://trac.macports.org/ticket/65194#comment:1>
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