What/where Xcode 4.0.2 for Macports install in Snow Leopard?
domiman at gmail.com
Sun Nov 27 13:23:29 PST 2011
I can answer your question tomorrow. I am running Lion but my gf's machine on the desk opposite of me is still running SL. So I can check tomorrow or on tuesday. I'll not forget it ;)
Am 27.11.2011 um 21:45 schrieb Ned Deily <nad at acm.org>:
> In article <F0CA972E-2C36-4347-9D09-544CD75645D0 at gmail.com>,
> Dominik Reichardt <domiman at gmail.com> wrote:
>> Yes if you want to purchase it now you can't
>> BUT if you got it back then it still shows in the purchase tab of the app
>> store app as "Xcode for Snow Leopard". At least it does show for me and also
>> shows as updated, so I guess it's the same as the one you can get from the
>> developer page.
> Interesting! I didn't purchase Xcode 4 for Snow Leopard through the App
> Store when it was available so I haven't been able to verify this
> myself. I've seen conflicting reports from others who did.
> What I think everyone agrees on is that, if you did not purchase Xcode
> 4.0 for SL when it was available prior to the release of Lion, you can
> no longer purchase it through the Mac App Store - period. The open
> question - and one that I would love to get a definitive answer to - is,
> if you *did* purchase Xcode 4.0 for SL while it was for sale in the App
> Store *and* you are still running SL, what is now available to you for
> downloads for SL from the App Store? Is it:
> 1) still Xcode 4.0 for SL
> 2) Xcode 4.x for SL
> 3) Xcode 4.x for Lion
> 4) none of the above
> Can anyone else who is still running 10.6 SL and who purchased Xcode 4
> through the App Store say what happens when they try to download Xcode 4
> from the App Store now (or since Xcode 4.2 was released)?
> In any case, for most users, I would still recommend sticking with Xcode
> 3 for 10.6 SL. That's what 10.6 itself was built with. There are some
> specific use cases where you really need to use Xcode 3 on 10.6, for
> example, if you are trying to build something on 10.6 to run on 10.5 or
> older versions of OS X and need to support all machines (i.e. PPC-based
> ones). You can even get into trouble with things like installing C
> extension modules for the Apple-supplied system Python, because most
> system software on 10.6 includes PPC archs for compatibility. Yes,
> there are workarounds for many of these issues but, by using Xcode 3,
> you avoid the problems altogether.
> The other solution is to join Apple's paid Mac Developers program which
> I gather does make newer versions of Xcode available for 10.6. But not
> everyone is willing or able to do that.
> Ned Deily,
> nad at acm.org
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