Macports and Qt development

Ryan Schmidt ryandesign at macports.org
Sun Mar 4 21:08:29 PST 2012


On Mar 4, 2012, at 09:16, Daniel Ericsson wrote:

> On 4 mar 2012, at 14:46, Francisco García wrote:
> 
>> So the big question for MacPort users is: Do Qt developers manage their packages with MacPorts or just run away from it when there is something that involves Qt?
> 
> This is my own opinion.
> 
> If you're a developer relying on a framework, you depend on that framework in a wholly different way than a user of an application that has been developed against that framework, exactly as you describe with your debugging woes.
> 
> If you've had success with the official distribution I'd say go with that. If it's compiled as a framework there isn't any reason it can't integrate with most things built in Macports, with just a little, or even no configuration.
> 
> It's still useful to know your experience as a developer in using Qt installed from Macports as it can inform others. It would also be useful to know what version of OS X you are on, and which version of Xcode you use, if you do.
> 
> By using the official Qt distribution you can also follow official documentation and know that it's valid for your situation.
> 
> A quick search tells me that even with an installation of the official Qt distribution, debugging isn't always painless to get working:
> 
> http://qt-project.org/wiki/Mac_OS_X_Troubleshooting
> http://qt-project.org/doc/qt-4.7/debug.html#id-648ce576-8473-4375-80b9-0dad5c38b6ef

However, be aware that having the official Qt SDK installed (which will install frameworks in /Library/Frameworks, right?) might cause problems if you then try to install MacPorts ports that use Qt (as would be the case for any other port you install that uses libraries for which you've also installed frameworks in /Library/Frameworks or libraries in /usr/local).





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