Libkdegames in Mojave (was Re: Jigsaw puzzles)
Lenore Horner
LenoreHorner at sbcglobal.net
Sun Apr 12 19:18:30 UTC 2020
Ian,
Thanks for the help. Results below.
> On Apr 12, 2020, at 01:39, Ian Wadham <iandw.au at gmail.com> wrote:
>
> Hi Lenore,
>
> Can you just try something for me on your Mojave system?
>
> In a Terminal window type the command:
>
> ll /System/Library/Frameworks/OpenAL.framework/Versions
ls -l /System/Library/Frameworks/OpenAL.framework/Versions
total 0
drwxr-xr-x 5 root wheel 160 Jul 29 2019 A
lrwxr-xr-x 1 root wheel 1 Aug 19 2019 Current -> A
That doesn’t look different here.
>
> The command is said as “ell ell”, short for “long list”. On my system (High Sierra) I get output:
>
> drwxr-xr-x 8 root wheel 256 5 Apr 18:50 A/
> lrwxr-xr-x 1 root wheel 1 19 Nov 2017 Current@ -> A
>
> My guess is that, on Mojave, there will be an extra line, listing directory B/, and Current will point to B.
>
> Please also try the command:
>
> ls /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers
>
> I get output:
>
> MacOSX_OALExtensions.h al.h
> OpenAL.h alc.h
>
> meaning that the file “al.h” is there to be found.
ls /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers
ls: /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers: No such file or directory
Looks like your bet is right.
>
> What output do you get? My guess is that “al.h” will not be there on your Mojave system.
>
> Cheers, Ian W.
Lenore
>
>> On 12 Apr 2020, at 1:53 pm, Ian Wadham <iandw.au at gmail.com> wrote:
>>
>> Hi Lenore,
>>
>>> On 12 Apr 2020, at 1:53 am, Lenore Horner <LenoreHorner at sbcglobal.net> wrote:
>>>
>>> Ian,
>>> Thanks for a really nice suggestion.
>>
>> Thank you for your kind words, Lenore.
>>
>>> Sadly, libkdegames has had a failure on Mojave for the last 18 months.
>>
>> I am really sorry to hear that. There are so many games in the KDE Games collection that would be good for passing time during “lockdown”, not just Palapeli.
>>
>> I have had a look at MacPorts Ticket #57294 and especially at your comment 12 and attachment.
>>
>> It is certainly odd that KDE’s CMake processing reports, from lines 4163 to 4173, that it has found the OpenAL and SndFile libraries and include files - and where it has found them, see lines 4166 and 4167 - but then the build crashes with
>>
>> “…/libkdegames-4.14.3/audio/kgopenalruntime_p.h:25:10: fatal error: 'al.h' file not found” in lines 4387 to 4391 inclusive.
>>
>> Unfortunately I only have High Sierra installed (1 OSX release before Mojave) and the last time I built KDE Games from MacPorts was November 2017. However I will see if I can recall how the KDE Games builds work and if I can get up-to-date with MacPorts, selfupdates and upgrades. I must confess I am hopelessly behind with MacPorts maintenance (hell, I’m 82 now), but I did have some experience introducing the use of OpenAL into KDE Games several years ago. I won’t be moving to Mojave any time soon, though.
>>
>> Cheers, Ian W.
>>
>>> There’s a purported solution followed by a comment that it’s not the right way to do things which leaves me debating whether to try a “not right way” solution that is reported to work but will maybe cause strangeness down the road for things that are more critical than a game.
>>> Lenore
>>>
>>>> On Mar 29, 2020, at 20:03, Ian Wadham <iandw.au at gmail.com> wrote:
>>>>
>>>> If you like jigsaw puzzles and are isolated or stuck at home due to coronavirus and looking for things to do, try the Palapeli port, which is part of KDE Games 4.
>>>>
>>>> ……………….
>>>> Enjoy,
>>>> Ian Wadham.
>>>
>>
>
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