Xcode 10.0...

Jack Howarth howarth.at.macports at gmail.com
Tue Sep 18 17:26:31 UTC 2018


On Tue, Sep 18, 2018 at 11:53 AM Ryan Schmidt <ryandesign at macports.org>
wrote:

>
>
> On Sep 17, 2018, at 19:39, Perry E. Metzger wrote:
>
> > Are we currently set up for the new Xcode 10? It was officially
> > released today, although Mojave won't show up for another week.
>
> The minimal changes to have MacPorts recognize Xcode 10 were committed in
> June:
>
>
> https://github.com/macports/macports-base/commit/0e483b2f3f61c3b72562014aa60d4336c814d728
>
> https://github.com/macports/macports-ports/commit/c22f41a25258a49e89643f1c1573ff8cc94ebf3b
>
> The base change was included in MacPorts 2.5.3 released in July.
>
> I don't know if Xcode 10 introduces any changes that would impact
> MacPorts. An area of possible concern for High Sierra is if Xcode 10
> removes the same 32-bit parts that macOS Mojave removes.
>
>
The primary issue would be any software builds which have issues with the
removal of the SDK (ie no /usr/include) from root in the default Command
Line Tools  installation. There is the fall back SDK header package that
can be installed but that is discouraged.
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