One large pull request vs. several small ones?

Christopher Jones jonesc at
Tue May 12 18:05:53 UTC 2020


I would definitely say the many small PR approach is preferred to a single massive one with many many changes. A big PR like that is not going to help get it reviewed quicker. Mixing up new ports, with port updates, in one PR would really be a bit of a mess, I would say.

So yes, please try and submit each update separately. Once you have all the bits in place you ca then submit Blender update itself.


> On 12 May 2020, at 6:59 pm, Ruben Di Battista <rubendibattista at> wrote:
> I think the best approach is to isolate “atomic” changes, and open a PR for each of them. This way problems with dependencies can be isolated and decoupled from those for Blender. 
> If they are really too many, maybe try to provide PRs for semantically related libraries or somehow related in some other way (like, “python” dependencies). I would say a maximum of 3 - 4 ports per PR? 
> I’ll leave the word to more expert members of the community, that’s my general approach when I need to merge upstream complex trees of ports...
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> On 12 May 2020 at 19:45:30, Jason Liu (jasonliu at <mailto:jasonliu at>) wrote:
>> I would like to contribute a portfile for the newest version of Blender. I already have a local portfile that is compiling successfully, and I am doing some cleanup before submitting a pull request on GitHub. In addition to Blender itself, I have also packaged several of Blender's dependent libraries, which would also be new ports. My question is: Would it be better for me to submit all of the portfiles for Blender and the libraries in one single pull request? Or should I submit one pull request for each new package individually?
>> The reason why I ask is that the dependency tree is a bit complex, with some of the libraries dependent on other libraries which I packaged as well. And if I were to submit each of the libraries individually, there's no telling how long it would take to get each one of them accepted and merged before I would be able to submit the Blender portfile.
>> -- 
>> Jason Liu

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